Text-guided diffusion editing (rain / snow_light / snow_heavy) with physics-based particle overlay. SSIM+LPIPS quality filtering.
One-step image translation preserving scene structure. 1:1 mapping with FP16 precision on A100 GPUs.
Physics-based atmospheric scattering with monocular depth from Depth Anything V2. Visibility sampled per row; intensity zone fixed by shard.
Source crop randomly downscaled and pasted onto a larger canvas. Bounding boxes re-mapped via per-image scale and paste offsets (deterministic affine).
IP2P + Physics
rain/snow light + heavy
Koschmieder + Depth Anything V2
light / medium / heavy
CycleGAN-Turbo
FP16 · Lanczos upscale
Two-stage IP2P → CycleGAN
rain_night + snow_night (cs10k)
FLUX.1-Fill-dev
scale / distance